![]() This sub is a community about authentic Everdrive cartridges developed and produced by KRIKzz. Racism, sexism, homophobia, transphobia and other forms of bigotry will not be tolerated-none of this has anything to do with retro gaming. This includes mocking users for their inability to obtain an Everdrive when availability is low. Do not troll to purposely antagonize other users. Name calling and other forms of personal attacks are neither necessary or helpful and will be removed. There is a discussion to be had about the concept of "piracy" and legacy games that are no longer in print, but let's not do it here.ĭiscussions of ROM sets and DATs like No-Intro, TOSEC, Redump, Goodsets, etc, are fine, as are links to IPS hacks and hack sites, but links or references to specific sites to download commercial ROMs and collections will be removed.īe civil and respectful of one another. Reddit's site-wide rule prohibiting pirated content applies here. So please come and post, ask questions if you have any, share some of your favorite games that you've played on the Everdrive! Subreddit Rules Many newer romhacks are even tested on real hardware to ensure compatibility-often with an Everdrive! No more keyboards or faulty computer controllers with bad directional pads and added input lag! Though many older romhacks were originally developed on and for emulators, an Everdrive can often allow even these to run on real hardware. Everdrives allow these games to live on forever.Įverdrives also allow someone to run homebrew software, or hacked games, on real console hardware. For example, as time passes, the batteries that preserve the saved game data can die, rendering the games useless. Additionally, the preservation of old console games presents a few long-term challenges. The Everdrive can store all of your games in one convenient location. The FXPAK firmware is written and maintained by Ikari. All Everdrives and FXPAKs are designed and manufactured by KRIKzz in Ukraine. When plugged into the appropriate system, the cart will load the game and run it on the actual system without emulation! Many different systems, from the Super Nintendo to the Sega Game Gear, have had Everdrive carts created for them. ForMember(src => src.CategoryID, opt => opt.Everdrives (and FXPAKs) are custom built cartridges that can store video game ROMs on SD cards. ForMember(src => src.EventContent, opt => opt.Ignore()) ![]() ForMember(src => src.EventDateTime, opt => opt.Ignore()) ForMember(src => src.ModifiedOnTime, opt => opt.Ignore()) ForMember(src => src.ModifiedOn, opt => opt.Ignore()) ForMember(src => src.ModifiedBy, opt => opt.Ignore()) ForMember(src => src.FunEventID, opt => opt.Ignore()) ForMember(src => src.FunEventName, opt => opt.Ignore()) ForMember(src => src.CreatedOnTime, opt => opt.Ignore()) Mapper.CreateMap().ForMember(src => src.Category, opt => opt.Ignore()) DynamicMapping works like a charmīut I want to identify why Map does not work. I have tried ignoring all the properties of the model to get the Mapping work and thought I may dig out the erroneous property by unignoring the properties one by one but Map still fails with all the properties ignored. Hi Richard - good catch.unfortunately that was just a copy/paste error while posting the question and I am getting the same error with reversed parameters. Var entity = funeventmodelRepository.Find(id) ViewBag.PossibleCategories = categorymodelRepository.All įunEventEditModel funEventEditModel = new FunEventEditModel() Mapper.Map(funEventEditModel, entity) //Error HereįuneventmodelRepository.InsertOrUpdate(entity) Var entity = funeventmodelRepository.Find(funEventEditModel.FunEventID) įunEventEditModel.ModifiedOn = DateTime.Now įunEventEditModel.ModifiedOnTime = DateTime.Now Public ActionResult Edit(FunEventEditModel funEventEditModel) *$", ErrorMessage = "Invalid Characters")] ![]() I can not figure out for which property it is failing. I have tried ignoring all the fields in mapping but still it fails. I am trying to map fairly simple objects but "Mapper.Map" gives error "Missing type map configuration or unsupported mapping" whereas everything just works fine if I use "Mapper.DynamicMap". I know this question does not directly belongs here but wondering if someone has any idea about it? ![]()
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